Hunters are, you know, just quite ordinary melee fighters. Hunters usually carry weapons with two hands, and this character could cause very serious physical harm to those heavy objects, and the heavy armor would reduce attacks on hefty objects.
Pretty unlike most Role-Playing Games (where you decide the characters you are interested in and abilities in the game's category), the PoE's category is more open. All classes have quite similar passive skills, despite the fact that they have different entry points into that giant network. When you are obtaining PoE currency through leveling or finishing quests, you are free to pick any way that you want to build your very own character through passive skills and income.
There are also no category limitations on the equipment. The selection of weapons, armor, and some other PoE equipment relies more upon what skills and abilities you plan to include in your own build, not on the type of character. Some quite experienced gamers could use this opportunity to create some unique characters, however, at least at the very start, new gamers ought to adopt the more classic Role Playing Game approach cleverly. In order to help those new gamers, every one of the seven character classes is linked to at least one of the three main attributes, in this way setting up an automatic synergy between the class and a particular game style. Their beginning situation in the skill net further reinforces this synergy between the class, as well as the play style.
Before you are selecting a class, keep in mind that all characters have some basic properties. Each character begins with 53 dodge points, 50 life points, and 40 mana points. Despite the character level of each level, you would get 2 which points, 6 which points, and 2 which points. Accurate and 3 maneuvering levels.
Hunters are just common melee warriors. Hunters usually carry weapons with two hands, making serious physical damage to heavy objects, and the heavy armor would reduce attacks on those heavy objects; clumsy armor will only slow down the speed, therefore, wanderers would put on light armor, as well as buy PoE currency, which could be improved the level of dodge.